Computing

Through our computing curriculum at Hargrave Park we aim to give our pupils the life-skills that will enable them to embrace and utilise new technology in a creative, as well as responsible and safe way in order to flourish.

We acknowledge that technological devices and software are an integral part of everyday life and that society is becoming more and more reliant on technology to guide, innovate and develop practice in many sectors of work, education, and daily life.

We want the use of technology to support learning across the entire curriculum and to ensure that our curriculum is relevant, engaging and accessible to every child.  Not only do we want them to be digitally literate and competent end-users of technology but through our computer science lessons we want them to develop creativity, resilience and problem-solving, and critical thinking skills.  We want our pupils to have a breadth of experience to develop their understanding of themselves as individuals within their community but also as members of a wider global community and as responsible digital citizens.

The computing curriculum at Hargrave Park has been tailored to focus and build upon the three core aspects of Computing; Digital Literacy, Computer Science, and Information Technology. We do so with the Islington scheme of work which has been customised to include relevant digital and learning resources. We also use a range of localised Online Resources from LGFL (Inc. Busythings & J2E), and maximising the best national and global open resources such as Barefoot Computing and Common-Sense Media.

By the end of Year 6 at Hargrave Park, pupils should feel confident in using a range of technology. They should be able to recognise how to keep themselves safe online, and they should understand the importance of being an exceptionally good digital citizen. Pupils should have a sound knowledge of up to date technologies and how they can be used to enhance their learning and the curriculum.